
The interface is very similar to many other first person RPG's, with some nice additional features. Not much fun having to walk back and forth once you have already explored that area.

Once nice aspect of the game is the use of mirrors that will teleport you from town to town once you know the password. Your party will adventure through many towns, castles, outdoor forests, dungeons, caverns and more interesting places in MMIII. It does take a bit of time to create a party but like all great RPG's that you are going to soak a long amount of your life into, you want the characters to be your own so creating a party of your own is quite enjoyable. Who wants to use a prebuilt party? I know I didn’t, so I went into the inn and removed all of them and created my own party. You start the game with a pre made party of six adventurers outside of the inn in the starting city of fountain head. New developers take note! The game is only as deep as the story behind it! Might and Magic III was released by new world computing in 1991. I love the good old days when developers spent a lot of time on manuals and back ground story. The game comes with a pretty involved and well written back story to add to the lore. The game comes with an adventurer’s journal from the mysterious wizard Corak who states that the real goal is to stop his nemesis a man named Sheltem from destroying the Isles.

The party receives membership for free from Ornean the Warlock if they free him from a locked chest.Might and Magic III is an old school open ended RPG set in the Isles of Terra. The Eagle's Guild is located in the Blistering Heights (location ), and sells all spells in the game. Membership is purchased from Gagish the Conjurer for 5,000 gold per party member. The Buzzard's Guild is located in Swamp Town (location ), and sells spells up to level 13. Membership is purchased from Shoamon the Necromancer for 1,000 gold per party member. The Falcon's Guild is located in Wildabar (location ), and sells spells up to level nine. Membership is purchased from Chozan the Seer for 100 gold per party member. The Albatross's Guild is located in Baywatch (location ), and sells spells up to level six. Membership is purchased from Pegee the Apprentice for 50 gold per party member.

The Raven's Guild is located in Fountain Head (location ), and sells spells up to level three.
